"The more beautiful and pure a thing is... the more satisfying it is to corrupt it, isn't it? ♪"
Friday, December 25, 2020
Information
Village of Nightmare is a short indie eroge of sorts made using RPG Maker XP for the gameplay engine and 3D Custom Girl for the creation of character models. Despite being made with RPG Maker, there isn't any turn-based combat. Originally in Japanese, I decided to try my hand at translating it into English. The purpose of this blog is to host all materials related to that effort.
The game itself is set in a fantasy world with various monsters and demons. You play a character who is soon corrupted and transformed into a succubus, and then given a mission to go to a nearby village and transform all of its residents into succubi as well.
I've finished translating the game into English, but it's honestly a rough translation due to my amateurish skills. You can see further details, and/or download it to try it yourself over here. Please note, the download is not a patch, it's a full standalone release. As such, you don't need to download the original version unless you want to play the game in Japanese.
If you are curious about the original version for one reason or another, you can download it here on the creator's website (password is "akuoti").
I'm not going to be accepting any donations for this work, but if for some reason you want to help with the translation, you can do so by playing it and if you spot any grammatical errors, text that sounds odd and you think should be reworded in some fashion, or any missing text or bugs in areas that should otherwise be translated, you can posting them here on the blog for me to attempt to fix.
English Translation v2.1
Mediafire
Depositfiles
This is a complete translation of Village of Nightmare, including the new end game content. The full English-localized game is included in the download, no patching required. This game DOES require that you have the RPG Maker XP RTP installed to play it (make sure you download the XP version, not the VX version). However, it should no longer require that you have your computer set to Japanese locale.
Due to the game's obtuse interface, I highly recommend you use a walkthrough unless you like aimless, boring wandering to click on everybody you can think of to try and advance the story. I've posted such a walkthrough over here and I've tried to keep it fairly spoiler-free, but it does still contain some.
If during play you run across any errors, text or programming, please go ahead and post about them and I'll see if I can't try and fix them. The format of the game does not allow me to spell check my work easily, and it leaves things quite open to mistakes.
Finally, to all the people who have already helped with spotting errors in the text, of special note being KMZ who gave me a hefty word document full of them with notation for easier use... thank you. You made this project quite a bit more polished than it would have otherwise been.
Depositfiles
This is a complete translation of Village of Nightmare, including the new end game content. The full English-localized game is included in the download, no patching required. This game DOES require that you have the RPG Maker XP RTP installed to play it (make sure you download the XP version, not the VX version). However, it should no longer require that you have your computer set to Japanese locale.
Due to the game's obtuse interface, I highly recommend you use a walkthrough unless you like aimless, boring wandering to click on everybody you can think of to try and advance the story. I've posted such a walkthrough over here and I've tried to keep it fairly spoiler-free, but it does still contain some.
If during play you run across any errors, text or programming, please go ahead and post about them and I'll see if I can't try and fix them. The format of the game does not allow me to spell check my work easily, and it leaves things quite open to mistakes.
Finally, to all the people who have already helped with spotting errors in the text, of special note being KMZ who gave me a hefty word document full of them with notation for easier use... thank you. You made this project quite a bit more polished than it would have otherwise been.
Walkthrough
This is a (somewhat rough in areas) guide to getting through Village of Nightmare's story. The game is actually quite non-linear in some ways, as you can trigger a number of events in various orders, so the format of this shall be character by character, and I'll mention what is required to continue through their events.
Common Problems and Solutions
Due to an increasing amount of questions regarding various errors or whatnot, I'm including this troubleshooting post. If your problem is not covered under these few sections, or the sparse solutions aren't working, please post about it, and give a bit of detail on what exactly you're doing, and what exactly is happening.
1) I'm getting some error when I start it up about RGSS****.dll/RGSS RTP not being found. What do?
Something is wrong with the RTP. You either did not install it, did not install it correctly, or it's having some other fruity problem. First, make SURE that you have the RPG Maker XP RTP installed, not the VX or any other version. If it's still not working, un-install it, and then download it again and re-install it. If it's still not working, google the exact RGSS file that's not being found and you'll likely find a few topics about it, and also likely to find an upload of that missing dll, which you can then download and put with the rest of the files of the RTP.
2) For some reason, the compression files are coming out as gibberish / the game text isn't showing up / It's all in Japanese.
I really have no idea what going on with this stuff. Try to give an an explanation on what you're doing and what's happening with as much detail as possible.
Also, just to be safe let me say this: The English release of this game needs no patch. If you're applying the Japanese 1.05 patch after downloading the English release on this site you're doing it wrong.
3) Something happened and now my character is stuck moving in one direction and/or I can't move in a specific direction!
This is apparently a bug with the RPG Maker engine. Restart the game. If that doesn't work, uninstall and than reinstall the RTP. If that doesn't work, try restarting your computer. If THAT doesn't work, I've got nothing.
4) I can't get away from thosesquirrels!
Click on the sign near the forest entrance, take the irritant. It will remove almost every single squirrel (except for one at the end, so be careful) that pops up in front of your exit path, with only the ones chasing you left. Just don't lag and you'll be fine.
5) I talked to Father Moscow too many times at night, and I still need to get the shield blessed... Help?
Yes... that's a bug I don't know how to fix without completely rewriting the conversation system in place. Download this. It's a modified data folder with the 'happy end' scene deleted from it, so the game should move on to the next event. Don't delete/overwrite your original data folder unless you don't ever want to view that scene again without downloading the game again.
1) I'm getting some error when I start it up about RGSS****.dll/RGSS RTP not being found. What do?
Something is wrong with the RTP. You either did not install it, did not install it correctly, or it's having some other fruity problem. First, make SURE that you have the RPG Maker XP RTP installed, not the VX or any other version. If it's still not working, un-install it, and then download it again and re-install it. If it's still not working, google the exact RGSS file that's not being found and you'll likely find a few topics about it, and also likely to find an upload of that missing dll, which you can then download and put with the rest of the files of the RTP.
2) For some reason, the compression files are coming out as gibberish / the game text isn't showing up / It's all in Japanese.
I really have no idea what going on with this stuff. Try to give an an explanation on what you're doing and what's happening with as much detail as possible.
Also, just to be safe let me say this: The English release of this game needs no patch. If you're applying the Japanese 1.05 patch after downloading the English release on this site you're doing it wrong.
3) Something happened and now my character is stuck moving in one direction and/or I can't move in a specific direction!
This is apparently a bug with the RPG Maker engine. Restart the game. If that doesn't work, uninstall and than reinstall the RTP. If that doesn't work, try restarting your computer. If THAT doesn't work, I've got nothing.
4) I can't get away from those
Click on the sign near the forest entrance, take the irritant. It will remove almost every single squirrel (except for one at the end, so be careful) that pops up in front of your exit path, with only the ones chasing you left. Just don't lag and you'll be fine.
5) I talked to Father Moscow too many times at night, and I still need to get the shield blessed... Help?
Yes... that's a bug I don't know how to fix without completely rewriting the conversation system in place. Download this. It's a modified data folder with the 'happy end' scene deleted from it, so the game should move on to the next event. Don't delete/overwrite your original data folder unless you don't ever want to view that scene again without downloading the game again.
Wednesday, December 9, 2015
Regarding Village of Nightmare 2
Hey, been a while. I largely ignore the e-mail account attached to this blog nowadays, but I do check it every so often, and thanks to that I noticed a couple comments about the sequel to this little game. (As an aside, the reason I've never actually responded to any of the other comments on this blog after I finished the translation was that I couldn't help anymore, or the answer had already been given.)
Regardless, when I popped back in to check out this new spangled sequel, I played it for a half an hour or so and thought it was pretty good so I left a message on the "News" tab to express my interest in translating it should any of the people who let me know about it pop back around. Since then I've taken a little bit more time to actually play through the rest of it, and I'm sadly not very impressed.
So, to be clear: I very much doubt I'll actually translate Village of Nightmare 2.
Why? Well...
Regardless, when I popped back in to check out this new spangled sequel, I played it for a half an hour or so and thought it was pretty good so I left a message on the "News" tab to express my interest in translating it should any of the people who let me know about it pop back around. Since then I've taken a little bit more time to actually play through the rest of it, and I'm sadly not very impressed.
So, to be clear: I very much doubt I'll actually translate Village of Nightmare 2.
Why? Well...
Thursday, August 16, 2012
The End
Again.
Here's the English v2.0 release. And, if you haven't seen it already, do check out the character popularity poll results.
All in all, there's a good chunk of new text in the end-game scene room, but you might end up disappointed in some cases since many of them are extremely short. There are tidbits of information about the VoN world here and there though that I found quite interesting. On the matter of the Mea/Mare name, since the polls on ended up favoring the former, I decided not to go back and edit her name. I did add in a little info on the matter in Mea's character profile that wasn't there originally, however.
Anyway. Now that that's all finished up, I'll probably be sticking around for a week, potentially fix any reported bugs/grammatical errors, and then leave and never look back. This project ended up being far longer and more involved than I initially figured that one bored afternoon when I started. Honestly, I'm not particularly proud of the work, because I played fast and loose with the translation more times than I would have liked (both for the new content and the older stuff), but in this case it came from a sort of desperation that if I didn't I'd never finish it.
I did have some fun, but this has been an exhausting endeavor, and I'm glad it's finished. Again. It's not exactly the most polished project, but regardless of my feelings on the matter, I hope you've enjoyed it.
Sincerely,
rabidchibi0
Here's the English v2.0 release. And, if you haven't seen it already, do check out the character popularity poll results.
All in all, there's a good chunk of new text in the end-game scene room, but you might end up disappointed in some cases since many of them are extremely short. There are tidbits of information about the VoN world here and there though that I found quite interesting. On the matter of the Mea/Mare name, since the polls on ended up favoring the former, I decided not to go back and edit her name. I did add in a little info on the matter in Mea's character profile that wasn't there originally, however.
Anyway. Now that that's all finished up, I'll probably be sticking around for a week, potentially fix any reported bugs/grammatical errors, and then leave and never look back. This project ended up being far longer and more involved than I initially figured that one bored afternoon when I started. Honestly, I'm not particularly proud of the work, because I played fast and loose with the translation more times than I would have liked (both for the new content and the older stuff), but in this case it came from a sort of desperation that if I didn't I'd never finish it.
I did have some fun, but this has been an exhausting endeavor, and I'm glad it's finished. Again. It's not exactly the most polished project, but regardless of my feelings on the matter, I hope you've enjoyed it.
Sincerely,
rabidchibi0
Wednesday, August 15, 2012
Progress [08/15/12]
All after story translations are complete.
A tad later than I'd hoped, but I've finished up the last bit of text. I still need to go over all of the new stuff to proofread, as well as make sure there aren't any programming errors with the scene replays (which I know there at least SOME I need to fix), but I believe I'll be releasing version 2 of Village of Nightmare sometime tomorrow (08/16/12).
Also, as the poll on the right can tell you, there's a very large majority in favor of just keeping the main character's name as Mea, so I'll be doing that. Sorry, people who voted for Mare!
EDIT:
On another note, I've also decided to end the character popularity poll today. I figure since I'm hopefully going to be done with this project by tomorrow (barring a short extended stint to fix any errors), I should wrap up everything I've left sort of hanging. If you haven't voted for your favorite character, be sure to do so be today!
A tad later than I'd hoped, but I've finished up the last bit of text. I still need to go over all of the new stuff to proofread, as well as make sure there aren't any programming errors with the scene replays (which I know there at least SOME I need to fix), but I believe I'll be releasing version 2 of Village of Nightmare sometime tomorrow (08/16/12).
Also, as the poll on the right can tell you, there's a very large majority in favor of just keeping the main character's name as Mea, so I'll be doing that. Sorry, people who voted for Mare!
EDIT:
On another note, I've also decided to end the character popularity poll today. I figure since I'm hopefully going to be done with this project by tomorrow (barring a short extended stint to fix any errors), I should wrap up everything I've left sort of hanging. If you haven't voted for your favorite character, be sure to do so be today!
Friday, August 10, 2012
Progress [08/10/12]
So, tomorrow's the deadline. Or was. You see, I've been unable to work on this thing the last week (I didn't have access to the PC with the necessary data/programs on it) due to some family matters, and while I have gotten some work done previous to that, I don't really think I can finish the remaining stories in the set time limit.
Anyway, it's vexing, but given that I original set the limit with the thought of having a relatively free summer, I decided I'd rather extend it a bit than give up on it due to outside circumstances. I'll be adding six more days to the time limit, since there are eight different after stories left.
tl;dr: New deadline. August 17th. Damn it.
Anyway, it's vexing, but given that I original set the limit with the thought of having a relatively free summer, I decided I'd rather extend it a bit than give up on it due to outside circumstances. I'll be adding six more days to the time limit, since there are eight different after stories left.
tl;dr: New deadline. August 17th. Damn it.
Wednesday, July 25, 2012
Progress [07/25/12]
Nothing much to say this time. The translation is moving, if slowly. It's been a few days, so I just decided to post a report despite nothing really important coming to mind. I think there's something like... 13 more stories to go? I've sort of been avoiding the longer ones though, so the last few stories will probably take a bit longer than many of these did.
Looks like there's an overwhelming majority that like Mea more than Mare, so I probably won't be changing that unless there's a landslide of some sort before my efforts are finished. On that same tangent, I'll probably be ending the character poll in August too. I'm a bit amused at how many people voted for the cow...
Looks like there's an overwhelming majority that like Mea more than Mare, so I probably won't be changing that unless there's a landslide of some sort before my efforts are finished. On that same tangent, I'll probably be ending the character poll in August too. I'm a bit amused at how many people voted for the cow...
Wednesday, July 18, 2012
Progress [07/18/12]
Anyway. More progress. And I've recently finished Mea's after stories/profile, which confirmed something that I suspected since the beginning, but ignored. The fact being that Mea's name is actually 'Mare', not 'Mea'. Her name is メア in Japanese, which I just transcribed literally since I thought Mare sounded a bit silly. Still, the author confirmed it, telling the reader that the name came from Nightmare (I thought it was just referring to the mythical creature since it had connections to succubi).
The reason I bring this up is I'm now wondering if I should go back and change her name throughout the game. It'd be a pain in the ass, honestly, and I don't even really like the name, but it doesn't particularly feel right ignoring the fact that it's her name given the creator confirmed it.
What do you guys think? (I've now added a poll on this.)
Bear in mind this isn't something I'd bother with until I'd either have finished up the translation or gave up on August 11th. It's tedious work, and wouldn't really have any impact on my current translation efforts. The main thing is whether people care at all, and the possibility that I might miss some 'Mea-to-Mare' replacements, which would leave the odd Mea in for more dreaded quality control.
Regardless of that... the progress report is below the cut.
Saturday, July 14, 2012
Progress [07/14/12]
Okay, so here's the rundown. I tried easing myself back into this in May and failed to do much of anything. It's not so much a lack of free time now as it is a total lack of motivation. I've realized that I've just pretty much lost all interest in
translating this, as despite numerous attempts at working on it, I've
only barely been able to translate a word or two.
I had fun with this game before, but now it's more like a burden hanging onto my shoulders. Thing is, I'd really hate to leave it unfinished given I do like a few of the afterstories, and as I said at the beginning, they're really not very long individually. So, I sat down today and forced myself to complete two afterstories and finish up half of another one I'd gotten down way back before I drifted away from it. It wasn't really fun, but I feel it's something I need to do so I can just close this project once and for all and move on.
So, basically, I've decided to set a deadline for myself. Setting up a routine is important for all things you want to actually work, so I'm going to translate at least an afterstory a day from this point on. Minus the ones I've already completed, that leaves 28 different afterstories (as some characters have more than one), and 28 days for me to finish up this game.
If I don't finish it in 28 days, then I'm going to have to give up, as this is my last ditch effort to actually get my lazy ass to complete this game. So, it's either going to be done or bust by the 11th of August. It'd be nice if I could finish it before then, but let's not get too ahead of ourselves here. Even if I fail to finish it completely, I'll still release it with whatever I have finished translating, so you'll at least get something at that point.
Anyway, below my ramblings, I have the standard progress report. I'm not sure if I'm going to be making too many of them this time around, but given how I want to set up a routine, maybe I will.
I had fun with this game before, but now it's more like a burden hanging onto my shoulders. Thing is, I'd really hate to leave it unfinished given I do like a few of the afterstories, and as I said at the beginning, they're really not very long individually. So, I sat down today and forced myself to complete two afterstories and finish up half of another one I'd gotten down way back before I drifted away from it. It wasn't really fun, but I feel it's something I need to do so I can just close this project once and for all and move on.
So, basically, I've decided to set a deadline for myself. Setting up a routine is important for all things you want to actually work, so I'm going to translate at least an afterstory a day from this point on. Minus the ones I've already completed, that leaves 28 different afterstories (as some characters have more than one), and 28 days for me to finish up this game.
If I don't finish it in 28 days, then I'm going to have to give up, as this is my last ditch effort to actually get my lazy ass to complete this game. So, it's either going to be done or bust by the 11th of August. It'd be nice if I could finish it before then, but let's not get too ahead of ourselves here. Even if I fail to finish it completely, I'll still release it with whatever I have finished translating, so you'll at least get something at that point.
Anyway, below my ramblings, I have the standard progress report. I'm not sure if I'm going to be making too many of them this time around, but given how I want to set up a routine, maybe I will.
Wednesday, February 22, 2012
New Content
Okay, so you know how I said this project was complete? Well, fuck all of that because apparently the creators decided to finish up that incomplete recollection room and do a bunch of after stories for all the other characters while they were at it!
Most of the extra stories are pretty short, but altogether they're somewhat lengthy. Considering I also need to reprogram some of the stuff into a English locale-usable format and some other stuff, it'll still probably take a while.
Most of the extra stories are pretty short, but altogether they're somewhat lengthy. Considering I also need to reprogram some of the stuff into a English locale-usable format and some other stuff, it'll still probably take a while.
Wednesday, February 15, 2012
And that's a wrap.
Well, the English release is out, and hopefully finished barring any error fixes, so this project's complete. It was an enjoyable, if longer experience than I had initially expected, but oh well. I can't really say that it's that great of a translation, but I did the best I could, and I do feel I've learned a few things from it (not the least of which is to never, ever fucking use RPG Maker XP to make a game), so in the end it was a good experience.
I'm not planning on doing anymore game translations, nor am I really going to be updating or sticking around this blog beyond a couple weeks to oversee any possible fixes, but the internet's an interesting place, so who knows what'll happen.
Regardless, for everyone following the project: thanks for the support. It helped move me along in my lazy pace. I hope you and everyone else enjoy(ed) the game.
Tuesday, February 14, 2012
Progress [02/14/02]
The translation is finished.
I was planning on wrapping up all the programming and whatnot today and then releasing it, but it ended up not quite working out that way. Instead I'll just say that if all goes well I'll have it finished and out sometime tomorrow [02/15/02]. I can't guarantee it, of course, but that's the plan, and I hope to stick to it.
I was planning on wrapping up all the programming and whatnot today and then releasing it, but it ended up not quite working out that way. Instead I'll just say that if all goes well I'll have it finished and out sometime tomorrow [02/15/02]. I can't guarantee it, of course, but that's the plan, and I hope to stick to it.
Monday, February 13, 2012
Progress [02/13/12]
Right. I've spent some more of my free time on this and have sort of gotten back into the swing of things. The Exorcist is the only one left now, and I've started on him, so it shouldn't be an incredibly long time before I'm finished with the translation.
With that said, I've been looking around at the programming and I noticed a few things I'd like to take care of before I actually put out a release. To be more detailed, once the Exorcist (and developer/recollection room) scene is done, I'm going over the new parts of the script a bit to try and edit any typos or whatnot that I find, and after that I'm going to see if I can't fix a few errors (like a few CGs not showing up properly during one of Theresia's sex scenes), and after THAT I need to see if I can't connect an after story of some sort of sex scene between the Exorcist, Mea and Amuni. (Do note, I'm not sure this scene is actually complete, since the developer left it unattached to their main game in any way, it's just sort of some floating text in the developer room along with some unused CGs you can find in the pictures folder, but we'll see, yeah?)
tl;dr: There's more work I need to do after the translation, so when that's done it's not going to be released right away. Just so you know.
With that said, I've been looking around at the programming and I noticed a few things I'd like to take care of before I actually put out a release. To be more detailed, once the Exorcist (and developer/recollection room) scene is done, I'm going over the new parts of the script a bit to try and edit any typos or whatnot that I find, and after that I'm going to see if I can't fix a few errors (like a few CGs not showing up properly during one of Theresia's sex scenes), and after THAT I need to see if I can't connect an after story of some sort of sex scene between the Exorcist, Mea and Amuni. (Do note, I'm not sure this scene is actually complete, since the developer left it unattached to their main game in any way, it's just sort of some floating text in the developer room along with some unused CGs you can find in the pictures folder, but we'll see, yeah?)
tl;dr: There's more work I need to do after the translation, so when that's done it's not going to be released right away. Just so you know.
Saturday, February 11, 2012
Progress [02/11/12]
Everything but the end game is finished up now. Honestly, the date scene took a lot more work than I expected, since I spent a lot of time fruitlessly thinking of how I could retain as much of the... subtleties, I suppose you could say, of the speech changes. Sadly, I ended up not being able to translate much of the nuances of Daiya switching between masculine and feminine styles of speech that great, so it falls a bit flat in areas.
Next up are the final corruptions and the Exorcist scenes, then the translation'll be done. (The developer room isn't going to take more than a handful of minutes when I finally get to it, and the recollection room is more a matter of copy+paste and then a bit of programming.)
Next up are the final corruptions and the Exorcist scenes, then the translation'll be done. (The developer room isn't going to take more than a handful of minutes when I finally get to it, and the recollection room is more a matter of copy+paste and then a bit of programming.)
Sunday, February 5, 2012
Progress [02/05/12]
This is for people curious on how far along I am, and how much is left to work translate.
I've had a little bit more time to waste these past few days, and thus I've made a good chunk of progress from my near standstill the past week or two. Still a long ways to go, mind, since the final corruptions scenes are practically the size of all the other scenes from 0.7 onwards put together, but it's still progress. Also took about a half an hour to go over the list of errors KMZ helpfully provided me and edited those in, so the script has become a lot less error-ridden.
Due to the fact that I can't actually give an accurate percentage of what's left thanks to the shitty format of RPG Maker, this all basically off my guessing, so I'm not going to be giving hard numbers. Instead, I'll be noting each corruption person or group, and how far along they are. There are some miscellaneous other scenes not about sex or corruption per se, but I've also included those too.
I've had a little bit more time to waste these past few days, and thus I've made a good chunk of progress from my near standstill the past week or two. Still a long ways to go, mind, since the final corruptions scenes are practically the size of all the other scenes from 0.7 onwards put together, but it's still progress. Also took about a half an hour to go over the list of errors KMZ helpfully provided me and edited those in, so the script has become a lot less error-ridden.
Due to the fact that I can't actually give an accurate percentage of what's left thanks to the shitty format of RPG Maker, this all basically off my guessing, so I'm not going to be giving hard numbers. Instead, I'll be noting each corruption person or group, and how far along they are. There are some miscellaneous other scenes not about sex or corruption per se, but I've also included those too.
Monday, January 30, 2012
Progress [01/30/12]
This is for people curious on how far along I am, and how much is left to work translate. Very, very slow progress given how long it's been, but things are still moving along, rest assured. I'm hoping to get back into the swing of things and complete it sometime in February.
Due to the fact that I can't actually give an accurate percentage of what's left thanks to the shitty format of RPG Maker, this all basically off my guessing, so I'm not going to be giving hard numbers. Instead, I'll be noting each corruption person or group, and how far along they are. There are some miscellaneous other scenes not about sex or corruption per se, but I've also included those too.
Due to the fact that I can't actually give an accurate percentage of what's left thanks to the shitty format of RPG Maker, this all basically off my guessing, so I'm not going to be giving hard numbers. Instead, I'll be noting each corruption person or group, and how far along they are. There are some miscellaneous other scenes not about sex or corruption per se, but I've also included those too.
Saturday, January 7, 2012
Progress [01/07/12]
This is for people curious on how far along I am, and how much is left to work translate. I actually got pretty sidetracked these past few days (partly RL, partly translation hiccups), so I didn't get much work done, but looking on my work on a whole, I decided to do a v0.6 release anyway. And on that note, v0.6 has my favorite corruption in the game. There are plenty of good ones, but it was definitely the one I liked the most.
Due to the fact that I can't actually give an accurate percentage of what's left thanks to the shitty format of RPG Maker, this all basically off my guessing, so I'm not going to be giving hard numbers. Instead, I'll be noting each corruption person or group, and how far along they are. There are some miscellaneous other scenes not about sex or corruption per se, but I've also included those too.
Due to the fact that I can't actually give an accurate percentage of what's left thanks to the shitty format of RPG Maker, this all basically off my guessing, so I'm not going to be giving hard numbers. Instead, I'll be noting each corruption person or group, and how far along they are. There are some miscellaneous other scenes not about sex or corruption per se, but I've also included those too.
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