Nothing much to say this time. The translation is moving, if slowly. It's been a few days, so I just decided to post a report despite nothing really important coming to mind. I think there's something like... 13 more stories to go? I've sort of been avoiding the longer ones though, so the last few stories will probably take a bit longer than many of these did.
Looks like there's an overwhelming majority that like Mea more than Mare, so I probably won't be changing that unless there's a landslide of some sort before my efforts are finished. On that same tangent, I'll probably be ending the character poll in August too. I'm a bit amused at how many people voted for the cow...
"The more beautiful and pure a thing is... the more satisfying it is to corrupt it, isn't it? ♪"
Wednesday, July 25, 2012
Wednesday, July 18, 2012
Progress [07/18/12]
Anyway. More progress. And I've recently finished Mea's after stories/profile, which confirmed something that I suspected since the beginning, but ignored. The fact being that Mea's name is actually 'Mare', not 'Mea'. Her name is メア in Japanese, which I just transcribed literally since I thought Mare sounded a bit silly. Still, the author confirmed it, telling the reader that the name came from Nightmare (I thought it was just referring to the mythical creature since it had connections to succubi).
The reason I bring this up is I'm now wondering if I should go back and change her name throughout the game. It'd be a pain in the ass, honestly, and I don't even really like the name, but it doesn't particularly feel right ignoring the fact that it's her name given the creator confirmed it.
What do you guys think? (I've now added a poll on this.)
Bear in mind this isn't something I'd bother with until I'd either have finished up the translation or gave up on August 11th. It's tedious work, and wouldn't really have any impact on my current translation efforts. The main thing is whether people care at all, and the possibility that I might miss some 'Mea-to-Mare' replacements, which would leave the odd Mea in for more dreaded quality control.
Regardless of that... the progress report is below the cut.
Saturday, July 14, 2012
Progress [07/14/12]
Okay, so here's the rundown. I tried easing myself back into this in May and failed to do much of anything. It's not so much a lack of free time now as it is a total lack of motivation. I've realized that I've just pretty much lost all interest in
translating this, as despite numerous attempts at working on it, I've
only barely been able to translate a word or two.
I had fun with this game before, but now it's more like a burden hanging onto my shoulders. Thing is, I'd really hate to leave it unfinished given I do like a few of the afterstories, and as I said at the beginning, they're really not very long individually. So, I sat down today and forced myself to complete two afterstories and finish up half of another one I'd gotten down way back before I drifted away from it. It wasn't really fun, but I feel it's something I need to do so I can just close this project once and for all and move on.
So, basically, I've decided to set a deadline for myself. Setting up a routine is important for all things you want to actually work, so I'm going to translate at least an afterstory a day from this point on. Minus the ones I've already completed, that leaves 28 different afterstories (as some characters have more than one), and 28 days for me to finish up this game.
If I don't finish it in 28 days, then I'm going to have to give up, as this is my last ditch effort to actually get my lazy ass to complete this game. So, it's either going to be done or bust by the 11th of August. It'd be nice if I could finish it before then, but let's not get too ahead of ourselves here. Even if I fail to finish it completely, I'll still release it with whatever I have finished translating, so you'll at least get something at that point.
Anyway, below my ramblings, I have the standard progress report. I'm not sure if I'm going to be making too many of them this time around, but given how I want to set up a routine, maybe I will.
I had fun with this game before, but now it's more like a burden hanging onto my shoulders. Thing is, I'd really hate to leave it unfinished given I do like a few of the afterstories, and as I said at the beginning, they're really not very long individually. So, I sat down today and forced myself to complete two afterstories and finish up half of another one I'd gotten down way back before I drifted away from it. It wasn't really fun, but I feel it's something I need to do so I can just close this project once and for all and move on.
So, basically, I've decided to set a deadline for myself. Setting up a routine is important for all things you want to actually work, so I'm going to translate at least an afterstory a day from this point on. Minus the ones I've already completed, that leaves 28 different afterstories (as some characters have more than one), and 28 days for me to finish up this game.
If I don't finish it in 28 days, then I'm going to have to give up, as this is my last ditch effort to actually get my lazy ass to complete this game. So, it's either going to be done or bust by the 11th of August. It'd be nice if I could finish it before then, but let's not get too ahead of ourselves here. Even if I fail to finish it completely, I'll still release it with whatever I have finished translating, so you'll at least get something at that point.
Anyway, below my ramblings, I have the standard progress report. I'm not sure if I'm going to be making too many of them this time around, but given how I want to set up a routine, maybe I will.
Wednesday, February 22, 2012
New Content
Okay, so you know how I said this project was complete? Well, fuck all of that because apparently the creators decided to finish up that incomplete recollection room and do a bunch of after stories for all the other characters while they were at it!
Most of the extra stories are pretty short, but altogether they're somewhat lengthy. Considering I also need to reprogram some of the stuff into a English locale-usable format and some other stuff, it'll still probably take a while.
Most of the extra stories are pretty short, but altogether they're somewhat lengthy. Considering I also need to reprogram some of the stuff into a English locale-usable format and some other stuff, it'll still probably take a while.
Wednesday, February 15, 2012
And that's a wrap.
Well, the English release is out, and hopefully finished barring any error fixes, so this project's complete. It was an enjoyable, if longer experience than I had initially expected, but oh well. I can't really say that it's that great of a translation, but I did the best I could, and I do feel I've learned a few things from it (not the least of which is to never, ever fucking use RPG Maker XP to make a game), so in the end it was a good experience.
I'm not planning on doing anymore game translations, nor am I really going to be updating or sticking around this blog beyond a couple weeks to oversee any possible fixes, but the internet's an interesting place, so who knows what'll happen.
Regardless, for everyone following the project: thanks for the support. It helped move me along in my lazy pace. I hope you and everyone else enjoy(ed) the game.
Tuesday, February 14, 2012
Progress [02/14/02]
The translation is finished.
I was planning on wrapping up all the programming and whatnot today and then releasing it, but it ended up not quite working out that way. Instead I'll just say that if all goes well I'll have it finished and out sometime tomorrow [02/15/02]. I can't guarantee it, of course, but that's the plan, and I hope to stick to it.
I was planning on wrapping up all the programming and whatnot today and then releasing it, but it ended up not quite working out that way. Instead I'll just say that if all goes well I'll have it finished and out sometime tomorrow [02/15/02]. I can't guarantee it, of course, but that's the plan, and I hope to stick to it.
Monday, February 13, 2012
Progress [02/13/12]
Right. I've spent some more of my free time on this and have sort of gotten back into the swing of things. The Exorcist is the only one left now, and I've started on him, so it shouldn't be an incredibly long time before I'm finished with the translation.
With that said, I've been looking around at the programming and I noticed a few things I'd like to take care of before I actually put out a release. To be more detailed, once the Exorcist (and developer/recollection room) scene is done, I'm going over the new parts of the script a bit to try and edit any typos or whatnot that I find, and after that I'm going to see if I can't fix a few errors (like a few CGs not showing up properly during one of Theresia's sex scenes), and after THAT I need to see if I can't connect an after story of some sort of sex scene between the Exorcist, Mea and Amuni. (Do note, I'm not sure this scene is actually complete, since the developer left it unattached to their main game in any way, it's just sort of some floating text in the developer room along with some unused CGs you can find in the pictures folder, but we'll see, yeah?)
tl;dr: There's more work I need to do after the translation, so when that's done it's not going to be released right away. Just so you know.
With that said, I've been looking around at the programming and I noticed a few things I'd like to take care of before I actually put out a release. To be more detailed, once the Exorcist (and developer/recollection room) scene is done, I'm going over the new parts of the script a bit to try and edit any typos or whatnot that I find, and after that I'm going to see if I can't fix a few errors (like a few CGs not showing up properly during one of Theresia's sex scenes), and after THAT I need to see if I can't connect an after story of some sort of sex scene between the Exorcist, Mea and Amuni. (Do note, I'm not sure this scene is actually complete, since the developer left it unattached to their main game in any way, it's just sort of some floating text in the developer room along with some unused CGs you can find in the pictures folder, but we'll see, yeah?)
tl;dr: There's more work I need to do after the translation, so when that's done it's not going to be released right away. Just so you know.
Subscribe to:
Posts (Atom)

